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D  Programming Language

What is D?

 D is a general purpose systems and applications programming language. It is a higher level language than C++, but retains the ability to write high performance code and interface directly with the operating system API's and with hardware. D is well suited to writing medium to large scale million line programs with teams of developers. D is easy to learn, provides many capabilities to aid the programmer, and is well suited to aggressive compiler optimization technology. D is not a scripting language , nor an interpreted language. It doesn't come with a VM, a religion, or an overriding philosophy. It's a practical language for practical programmers who need to get the job done quickly, reliably, and leave behind maintainable, easy to understand code. D is the culmination of decades of experience implementing compilers for many diverse languages , and attempting to construct large projects using those languages. D draws inspiration from those other languages (most especially C++) and tempers it with experience and real world practicality.

Why D?

Why, indeed. Who needs another programming language? The software industry has come a long way since the C language was invented. Many new concepts were added to the language with C++, but backwards compatibility with C was maintained, including compatibility with nearly all the weaknesses of the original design. There have been many attempts to fix those weaknesses, but the compatibility issue frustrates it. Meanwhile, both C and C++ undergo a constant accretion of new features. These new features must be carefully fitted into the existing structure without requiring rewriting old code. The end result is very complicated - the C standard is nearly 500 pages, and the C++ standard is about 750 pages! The reality of the C++ compiler business is that few compilers effectively implement the entire standard. C++ programmers tend to program in particular islands of the language ,i. e. getting very proficient using certain features while avoiding other feature sets. While the code is portable from compiler to compiler, it can be hard to port it from programmer to programmer. A great strength of C++ is that it can support many radically different styles of programming - but in long term use, the overlapping and contradictory styles are a hindrance. It's frustrating that such a powerful language does not do basic things like resizing arrays and concatenating strings. Yes, C++ does provide the meta programming ability to implement resizable arrays and strings like the vector type in the STL. Such fundamental features, however, ought to be part of the language. Can the power and capability of C++ be extracted, redesigned, and recast into a language that is simple, orthogonal, and practical? Can it all be put into a package that is easy for compiler writers to correctly implement, and which enables compilers to efficiently generate aggressively optimized code?

Modern compiler technology has progressed to the point where language features for the purpose of compensating for primitive compiler technology can be omitted.( An example of this would be the' register' keyword in C, a more subtle example is the macro preprocessor in C.) We can rely on modern compiler optimization technology to not need language features necessary to get acceptable code quality out of primitive compilers. D aims to reduce software development costs by at least 10% by adding in proven productivity enhancing features and by adjusting language features so that common, time consuming bugs are eliminated from the start.